SICompetition Canda

Scientific Competition

Proceeding from the current challenges presented by the COVID-19 crisis and the following response of new global developments and challenges exaggerated by COVID-19, Science has proven its impact on the development of societies, especially the youth who have novel ideas that can change the world. According to Smart Adventure Company, students are the real deal developmental pioneers in the world, quickly becoming the beneficial investment that should be prioritized and nurtured by creating new learning paths that accommodate those with raw talent and abilities.

About Competition

General Competition Idea

This is a scientific competition of community interest which promotes effective learning in the field of science, technology, engineering, mathematics and art (STEAM). An emphasis is put on the ability for participants to understand and simplify complex issues in science, enhance the general culture and awareness of participants for their own community issues, and encourage their thinking to propose and study scientific solutions using inspirational educational tools. The goal of this competition is to achieve global sustainability according to the United Nations Development Program.

Competition specifications


  • The competition is aimed for students in 9th to 12th grade 
  • Students research and development in the field of science and culture available for young people (aged 13-18 years).
  • Students are expected to develop and submit their own design. Winning teams have the opportunity to present their ideas to entrepreneurs and emerging companies as projects to serve their community, and develop its resources.
  • The competition is designed to provide a creative and supportive learning environment for all competing teams.


The SICcompetition aims to support participants to develop solutions for global challenges within these three main areas:

Quality of Education

Energy Overconsumption

Sustainable Cities and Communities


Challenge specification

Present a project to support and enhance the role of technology and information in improving the lives of individuals, and assisting in providing clean energy solutions that improve quality of life, and assisting in providing health security and maintaining public health.


Where the contestants engage with the topics of the competition so that their ideas, inventions and innovations aim to provide a quality of life for the challengers.

the elderly
the sick
the hard labor owners
the disabled
the pregnant woman
poor children
the refugee
the victims of disasters

… and others who have challenges .

The objectives of the project

Project values

The Project will include:

Scientific product

Scientific product in form of a project based on EDP (Prototype) or Mobile/Web app.

Sustainable development goals (SDGs) to transform our world


  Project Proposal template 

Introductory video tips

Rules and Rubric

Evaluation (Criteria & Rubrics)

The project will be a project based on EDB or mobile/Web. app.:

A) Project based on (Engineering Design Process):

B) Programing Rubric:

Suggested file attachments:






  • Award Per Student in Each Team
  • 1st place: $150 CA.
  • 2nd place: $100 CA .
  • 3rd Place: $50 CA .
  • Places from 4th to 10th $25 Gift card


  • Award Per Student in Each Team :
  • 1st place: $150 CA .
  • 2nd place: $100 CA.
  • 3rd Place: $50 CA .
  • Places from 4th to 10th $25 Gift card