Scientific Competition
Proceeding from the current challenges presented by the COVID-19 crisis and the following response of new global developments and challenges exaggerated by COVID-19, Science has proven its impact on the development of societies, especially the youth who have novel ideas that can change the world. According to Smart Adventure Company, students are the real deal developmental pioneers in the world, quickly becoming the beneficial investment that should be prioritized and nurtured by creating new learning paths that accommodate those with raw talent and abilities.
About Competition
General Competition Idea
This is a scientific competition of community interest which promotes effective learning in the field of science, technology, engineering, mathematics and art (STEAM). An emphasis is put on the ability for participants to understand and simplify complex issues in science, enhance the general culture and awareness of participants for their own community issues, and encourage their thinking to propose and study scientific solutions using inspirational educational tools. The goal of this competition is to achieve global sustainability according to the United Nations Development Program.
Competition specifications
- The competition is aimed for students in 9th to 12th grade
- Students research and development in the field of science and culture available for young people (aged 13-18 years).
- Students are expected to develop and submit their own design. Winning teams have the opportunity to present their ideas to entrepreneurs and emerging companies as projects to serve their community, and develop its resources.
- The competition is designed to provide a creative and supportive learning environment for all competing teams.
The SICcompetition aims to support participants to develop solutions for global challenges within these three main areas:

Quality of Education

Energy Overconsumption

Sustainable Cities and Communities
Challenge
Challenge specification
Present a project to support and enhance the role of technology and information in improving the lives of individuals, and assisting in providing clean energy solutions that improve quality of life, and assisting in providing health security and maintaining public health.
Where the contestants engage with the topics of the competition so that their ideas, inventions and innovations aim to provide a quality of life for the challengers.

the elderly

the sick

the hard labor owners

the disabled

the pregnant woman

poor children

the refugee

the victims of disasters
… and others who have challenges .
The objectives of the project
- Give students an opportunity to make a difference and influence their societies through their scientific production (Projects) and their civic participation.
- Accompany students participating in a fun educational journey by offering a set of specialized exercises and exposure to many of the leading educational experiences related.
- Raise awareness among students participating in global issues.
- Remind the participating students of their responsibility towards their communities.
- Create a platform for participating students to learn more about global issues.
- Join thousands of their peers around the world in raising awareness of the problems facing their community.
Project values
- Make opportunities for fair participation available to all students fairly.
- The SIC administration does not differentiate between the participating students on the basis of gender or religion, and all participants are partners in the country who are able to make a better tomorrow.
- The attention that reaches prejudice to the owners of challenges in society (vulnerable).
- Estimate the values of cooperation and collaboration with the leading persons/institutions / educational platforms to provide quality educational service during the competition stages.
- Respecting the values of citizenship and appreciating the role of citizen participation .
The Project will include:
Scientific product
Scientific product in form of a project based on EDP (Prototype) or Mobile/Web app.
sustainable development goals (SDGs) to transform our world
- Good Health and Well-being .
- Clean Water and Sanitation .
- Affordable and Clean Energy .
- Sustainable Cities and Communities .
- Industry, Innovation and Infrastructure
- Responsible Consumption and Production .
- Climate Action .
- Life on Land .
- Partnerships to achieve the Goal .
Rules and Rubric
Evaluation (criteria & rubrics)
The project will be a project based on EDB or mobile/Web. app.:
A) project based on (Engineering Design Process):
- Problem statement .
- Design development .
- Prototype (Building – Testing) .
- Drawing conclusions .
- benefits of the community .
- Team Collaboration .

B) Programing Rubric:
- Problem statement .
- feasibility.
- Effectiveness.
- private competition .
- benefits of the community .
- Team Collaboration .
Suggested file attachments:
- bibliography .
- experimental procedure .
- photos of experiment .
- data spreadsheets .
- charts .
- graphs .
- PowerPoint presentations .
- brochures .
- fliers .
- posters .
- website links .
- Breakdown of team responsibilities .
- team plan .
- experiment schedule
Awards
Programming
- Award Per Student in Each Team:
- 1st place: $150 US .
- 2nd place: $100 US .
- 3rd Place: $50 US .
- Places from 4th to 10th $25 Gift card
Prototype
- Award Per Student in Each Team:
- 1st place: $150 US .
- 2nd place:$100 US .
- 3rd Place: $50 US .
- Places from 4th to 10th $25 Gift card
Timeline
